Providing Shoreside and Underway Training Opportunities to Sea Scouts

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Providing Shoreside and Underway Training Opportunities to Sea Cadets & Sea Scouts


The purpose of this document is to provide guidance for providing shoreside and underway training opportunities to Sea Cadets & Sea Scouts in accordance with the Memorandum of Understanding (MOU) between the Coast Guard Auxiliary (“Auxiliary”) and the Naval Sea Cadet Corps (NSCC) , and the Memorandum of Agreement (MOA) between the Auxiliary and the Boy Scouts of America (BSA).

The scope of training covered by this document is a subset of standard Auxiliary boat crew and coxswain qualification tasks. It is recommended that Auxiliary boat crews be selected for their ability to mentor boat crew and coxswain trainees, as well as having prior experience working with youth or younger trainees through the Coast Guard Auxiliary or other youth-serving organizations.

It is further recommended all participating crew members (including coxswains) complete the following orientation prior to providing training to Sea Cadets and Sea Scouts aboard Auxiliary facilities under orders:

• Carefully read the NSCC MOU (if working with Sea Cadets) or BSA MOA (if working with Sea Scouts); • Complete the “Venturing Leader Youth Protection Training” available online from the Boy Scouts of America.

This training will orient Auxiliarists to the NSCC MOU and/or BSA MOA, as well as orienting them to appropriate interactions with youth members of either organization.

The process for bringing Sea Scouts and Sea Cadets on board OPFACS under orders is the same as bringing any guest on board, and is covered in the Operational Policy Manual, COMDTINST M16798.3E, Chapter 4, paragraph E.18. Sea Scouts and Sea Cadets should be provided with life jackets with appropriate impact ratings, and equipped with the same PPE as Auxiliarists.

OPFACs with Sea Cadets or Sea Scouts on board should not be tasked with SAR duties. In the unlikely event that an OPFAC with Sea Scouts or Sea Cadets aboard must respond to an incident, the youth must not be involved in the operation.


Ground Rules

1. Auxiliary facilities used for Sea Scout or Sea Cadet training must be operated under orders with at least the minimum crew on board. 2. The number of Sea Cadets or Sea Scouts aboard must not exceed the number of crew. For example, if there are two Auxiliarist crew aboard, there should be no more than 2 Sea Cadets or Sea Scouts aboard. 3. At no time is it permissible for one Auxiliarist to be alone with one youth. 4. The Coxswain has total discretion at all times to determine whether Sea Scouts or Sea Cadets are participating appropriately in a training opportunity. If the Coxswain determines that any youth’s behavior is inconsistent with carrying out the mission, the Coxswain is encouraged to return the youth to the dock or abort the mission as appropriate. 5. Providing underway training to Sea Cadets and Sea Scouts will be determined by the local Coast Guard Auxiliary district (i.e., District Commodore and Director of Auxiliary).

  Recommended Training Activities


Following is a list of Auxiliary boat crew tasks/activities that can be provided by certified Auxiliarist Boat Crew for training Sea Scouts and Sea Cadets.

Shoreside Training

BCM-02-01-AUX Crew First Aid Responsibility • Sea Scout Advancement reference : Able 5.f

BCM-02-02-AUX Sun and Heat Related Factors • Sea Scout Advancement reference: Able 5.f

BCM-02-03-AUX State the Symptoms and Treatment for Shock • Sea Scout Advancement reference: Able 5.f

BCM-02-05-AUX Demonstrate Direct Pressure, Pressure Points, and Tourniquet Method to Control Bleeding • Sea Scout Advancement reference: Able 5.f

BCM-02-06-AUX State the Signs and Treatment for Burns • Sea Scout Advancement reference: Able 5.f

BCM-02-07-AUX State the Symptoms and Treatment for Hypothermia • Sea Scout Advancement reference: Able 5.f

BCM-02-09-AUX Identify Boat Crew Survival Equipment • Sea Scout Advancement reference: Apprentice 5.b

BCM-02-10-AUX Use the Emergency Signal Mirror • Sea Scout Advancement reference: Apprentice 5.b

BCM-02-11-AUX Describe the Use of Hand Held Distress Flares • Sea Scout Advancement reference: Apprentice 5.b

BCM-02-12-AUX Describe The Use Of Aerial Flares. • Sea Scout Advancement reference: Apprentice 5.b

BCM-02-13-AUX Operate the Personal Marker Light (PML) or Strobe Light • Sea Scout Advancement reference: Apprentice 5.b

BCM-02-14-AUX State Survival Procedures in Event the Boat Capsizes or Swamps

BCM-03-01-AUX Identify the Different Parts of a Line and the Hitches Used In Line Handling • Sea Scout Advancement reference: Ordinary 6.a

BCM-03-02-AUX Tie Various Knots, Hitches and Bends • Sea Scout Advancement reference: Apprentice 6, Ordinary 6.b

BCM-03-03-AUX Secure Lines to Cleats, Bitts and Posts • Sea Scout Advancement reference: Apprentice 6, Ordinary 6.c

BCM-04-03-AUX Identify Common Navigation Lights Displayed By Ships and Boats • Sea Scout Advancement reference: Ordinary 9.e

BCM-04-04-AUX Identify Common Sound Signals Used By Ships and Boats • Sea Scout Advancement reference: Ordinary 9.f

BCM-04-05-AUX Identify and Describe Accepted Maritime Distress Signals

BCM-06-01-AUX Identify the Basic Parts, Symbols and Abbreviations Found On a Nautical Chart • Sea Scout Advancement reference: Able 9.d, 9.e

BCM-07-09-AUX Identify the Different Classes of Fires • Sea Scout Advancement reference: Able 5.c

BCM-07-11-AUX Operate a CO2 Fire Extinguisher (Simulate) • Sea Scout Advancement reference: Able 5.d

BCM-07-12-AUX Operate a Dry Chemical Fire Extinguisher (Simulate) • Sea Scout Advancement reference: Able 5.d

COX-02-01-AUX Describe The Indicators Of Approaching Heavy Weather • Sea Scout Advancement reference: Quartermaster 5.a, Quartermaster 11

COX-02-02-AUX Recognize Warning Signs Of An Unstable Vessel • Sea Scout Advancement reference: Quartermaster 5.a

COX-02-03-AUX State The Procedures To Follow If Engine Will Not Start • Sea Scout Advancement reference: Able 14.d, Quartermaster 13.b

COX-02-04-AUX State The Procedures To Follow For Loss Of Electrical Power • Sea Scout Advancement reference: Able 14.d, Quartermaster 13.d

COX-02-05-AUX State The Procedures To Follow For High Engine Temperature • Sea Scout Advancement reference: Able 14.d, Quartermaster 13.b

COX-02-06-AUX State Procedures To Follow For Low/No Engine Oil Pressure • Sea Scout Advancement reference: Able 14.d, Quartermaster 13.b

COX-02-07-AUX State The Procedures To Follow For Defective Charging System • Sea Scout Advancement reference: Able 14.d, Quartermaster 13.d

COX-02-08-AUX State The Procedures To Follow For Shaft Vibration • Sea Scout Advancement reference: Able 14.d, Quartermaster 13.b

COX-02-09-AUX State The Procedures To Follow For A Steering Casualty

COX-03-01-AUX State The Forces That Affect Boat Handling • Sea Scout Advancement reference: Able 7.a

COX-03-02-AUX State The Basic Principles Of Boat Handling • Sea Scout Advancement reference: Able 7.a

COX-06-04-AUX State The Basic Concepts Related To Search Planning

COX-06-05-AUX Plot A Single Unit Expanding Square Search Pattern (SS)


COX-06-06-AUX Plot A Single Unit Sector Search Pattern (VS) • Sea Scout Advancement reference:

COX-06-07-AUX Plot A Single Unit Parallel Search Pattern (PS) • Sea Scout Advancement reference:

COX-06-08-AUX Plot A Single Unit Trackline Return Search Pattern (TSR)

COX-05-01-AUX Identify Navigational Publications • Sea Scout Advancement reference: Able 9

COX-07-04-AUX State The Action To Take If Your Boat Was Aground


Underway Training

BCM-03-04-AUX Assist the Coxswain with a Pre-Underway Check-Off Aboard an Auxiliary Facility • Sea Scout Advancement reference: Ordinary 5, Able 5

BCM-04-01-AUX Assist In Anchoring the Boat • Sea Scout Advancement reference: Ordinary 8

BCM-04-02-AUX Assist in Weighing the Boat’s Anchor • Sea Scout Advancement reference: Ordinary 8

BCM-04-06-AUX Stand a Lookout Watch • Sea Scout Advancement reference: Ordinary 11

BCM-04-08-AUX Cast Off and Stow Lines and Fenders • Sea Scout Advancement reference: Able 7.b

BCM-04-09-AUX Prepare For, Moor and Secure the Boat to a Dock • Sea Scout Advancement reference: Able 7.a, Quartermaster 7.a, 7.b

BCM-05-01-AUX Operate a VHF-FM Radiotelephone • Sea Scout Advancement reference: Apprentice 5.c, Ordinary 5.f


BCM-05-02-AUX Use the VHF-FM Radiotelephone to Give a Position or Operations Normal Report • Sea Scout Advancement reference: Ordinary 5.f

BCM-06-02-AUX Identify Common Aids to Navigation Used In Small Boat Piloting • Sea Scout Advancement reference: Able 9.d

BCM-06-03-AUX Identify Local Landmarks Used in Piloting on a Nautical Chart • Sea Scout Advancement reference: Able 9.e

BCM-06-04-AUX Plot a Position Using Latitude and Longitude • Sea Scout Advancement reference: Ordinary 10.a

BCM-06-05-AUX Plot a Magnetic Course on a Nautical Chart • Sea Scout Advancement reference: Ordinary 10.f, Able 10.b

BCM-06-06-AUX Measure Distance on a Nautical Chart • Sea Scout Advancement reference: Ordinary 10.f, Able 10.d

BCM-06-07-AUX Compute Time, Speed, and Distance • Sea Scout Advancement reference: Ordinary 10.f, Able 10.c

BCM-06-08-AUX Determine the Depth of Water Using a Fathometer and/or a Sounding Pole

BCM-07-01-AUX Participate In a Man Overboard Evolution as a Pointer • Sea Scout Advancement reference: Ordinary 5.d, Quartermaster 3.c

BCM-07-02-AUX Participate in a Man Overboard Evolution as a Recovery/Pick up Man Second Auxiliary Facility • Sea Scout Advancement reference: Ordinary 5.d, Quartermaster 3.c

BCM-07-10-AUX Locate And Operate the Boat’s Dewatering Equipment

COX-03-04-AUX Complete a Pre-Underway Check-Off for the Facility • Sea Scout Advancement reference: Able 5.a, 14.d, Quartermaster 3.c

COX-03-07-AUX Maneuver A Boat In A Narrow Channel Or In A River


COX-03-10-AUX Anchor the Boat • Sea Scout Advancement reference: Ordinary 8.d

COX-03-11-AUX Weigh the Boat’s Anchor • Sea Scout Advancement reference: Ordinary 8.d

COX-04-02-AUX Execute Commonly Used Sound Signals • Sea Scout Advancement reference: Ordinary 9.f

COX-04-03-AUX Set The Proper Navigation Lights For Common Operational Boat Evolutions • Sea Scout Advancement reference: Ordinary 9.e, Able 9.b

COX-05-02-AUX Obtain A Visual Fix • Sea Scout Advancement reference: Able 10.c

COX-05-03-AUX Determine A Compass Course From True Course • Sea Scout Advancement reference: Ordinary 10.b

COX-05-04-AUX Sketch A Chart Of The Local Operating Area

COX-05-05-AUX Pilot A Boat Using Dead Reckoning Techniques • Sea Scout Advancement reference: Ordinary 10.f, Able 10.b

COX-05-06-AUX Pilot A Boat Using “Seaman’s Eye” • Sea Scout Advancement reference: Able 10.c

COX-05-07-AUX Determine The Position Of A Boat Using Radar Ranges And Bearing • Sea Scout Advancement reference: Able 10.f

COX-05-08-AUX Determine The Position Of A Boat Using GPS/DGPS (If Equipped) • Sea Scout Advancement reference: Able 10.e

COX-05-10-AUX Determine Course To Steer And Speed Over Ground (SOG) Allowing For Set And Drift • Sea Scout Advancement reference: Ordinary 10.f

COX-05-11-AUX River Sailing, (Locks, Dams And Flood Warnings) And Pass Through A Lock

COX-06-09-AUX Execute A Search Pattern

COX-07-01-AUX Determine The Approach To An Object And Station Keep

COX-07-02-AUX Recover a Person from the Water Using the Direct Pick Up Method • Sea Scout Advancement reference: Ordinary 5.d, Quartermaster 3.c

COX-09-04-AUX Perform a Night Navigation and Piloting Exercise